A quick note the code for the door in the beginning is 9721. It may be short, but during that short period it’s a lot of fun. In the end, this game is a decent adventure game for all ages. Also the puzzles are fairly straightforward with usually very little trouble involved in solving them. Due to such short game play and the somewhat linear plot, this game only scores a 4 with me. ![]() After logging a decent hour - maybe two hours - of game play I discovered I was already three quarters of the way done. The only reason this game got a 4 rather than a 5 is its length. This game was originally designed for teaching young kids the importance of preserving the Earth, yet is fun for all ages. This game also introduces the recycling icon, whereby Adam can collect trash in his recycling bag! Not only do you learn important ecological principles, but these principles aren’t force-fed to you. The graphics are on par with King’s Quest 5 and make for a great game. The gameplay is similar to any other Sierra game of the time, with a basic point-and-click interface. In the end you save the city while learning many important life lessons. ![]() Leaving the surface world behind, Adam begins an adventure involving the discovery of his role in a prophecy of a human boy removing the human waste in the ocean, defeating the flesh-eater, and freeing Cetus, the city's protector. What’s a new kid to do? Well, if you answered "Make friends with a talking dolphin and begin an undersea adventure to save the ocean," you’d be correct! What begins as a simple friendship with the talking dolphin, Delphinius, soon explodes when he requests aid from you to help his undersea city. ![]() The game starts with Adam moving to a new location, with no friends. In EcoQuest: The Search for Cetus, you play a little boy named Adam who is the son of an ecologist and was brought up to value preserving the Earth.
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